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VFX-/Technical Artist for Soliris

06/2019 - 08/2019

Soliris is a game developed for the Tobii eye tracking technology. The player's objective in Soliris is to dispose trash, chide polluters and bring back life to the planet’s environment. 

Technical Artist for Lockdown

09/2018 - 03/2019

Lockdown is a base wave defense FPS in a sci-fi factory. It is being developed as a student project in the Unreal Engine

VFX-Artist for Railbound Frontiers

03/2018 - 09/2018

Railbound Frontiers is a Tower Defence Game with towers movable in real-time and a Sci-fi environment on a distant foreign planet. It is being developed as a student project in the Unity Engine.

VFX-Artist for Robolution

09/2017 - 03/2018

Robolution is a 2.5D sidescrolling shooter with a cyperpunk setting. It is being developed as a student project in the Godot Engine.


Here are some Tools I am professional in


Unreal Engine 4

Godot 2

Photoshop CC

Here are some Tools I am proficient in

Unity 2018

Blender 2.7

Tortoise HG


Here are some Tools I know my way around

Substance Painter





About me

I am an ambitious VFX-/Techart Student currently living in Berlin

I found my passion for video games in high school and decided I want to be a part of making them. Since then I am at the S4G School for Games GmbH, here I mainly focused on Shaders, VFX and 3D-Art.

I love working together with enthusiastic people and creating amazing games, though I am very capable to work on my own. I am a very motivated and adaptive self-learner with a broad skill set and a passion for VFX and Shaders.

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