VFX-/Technical Artist for Soliris
06/2019 - 08/2019
Soliris is a game developed for the Tobii eye tracking technology. The player's objective in Soliris is to dispose trash, chide polluters and bring back life to the planet’s environment.
VFX-Artist for Railbound Frontiers
03/2018 - 09/2018
Railbound Frontiers is a Tower Defence Game with towers movable in real-time and a Sci-fi environment on a distant foreign planet. It is being developed as a student project in the Unity Engine.
Here are some Tools I am professional in
Unreal Engine 4
Here are some Tools I am proficient in
Here are some Tools I know my way around
I am an ambitious VFX-/Techart Student currently living in Berlin.
I found my passion for video games in high school and decided I want to be a part of making them. Since then I am at the S4G School for Games GmbH, here I mainly focused on Shaders, VFX and 3D-Art.
I love working together with enthusiastic people and creating amazing games, though I am very capable to work on my own. I am a very motivated and adaptive self-learner with a broad skill set and a passion for VFX and Shaders.