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09/2018 – 03/2019
Technical Artist for Lockdown
Lockdown is a base wave defense FPS in a sci-fi factory. It is being developed as a student project in the Unreal Engine
Responsibilities
Mainly VFX with Niagara, Level Art, visualbased Shader Scripting and Lighting and Light Building and Asset Implementation
also graphical Performance Optimization and most of the Sound Implementation
Software Experience
Good Unreal Blueprints experience
Blender 2.7, Unreal 4.20.03, Photoshop CC, Unreal Niagara
Technical Artist for Lockdown: Lebenslauf
Technical Artist for Lockdown: Projekte
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