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Lockdown_Cover.png

09/2018 – 03/2019

Technical Artist for Lockdown

Lockdown is a base wave defense FPS in a sci-fi factory. It is being developed as a student project in the Unreal Engine


Responsibilities

  • Mainly VFX with Niagara, Level Art,  visualbased Shader Scripting and Lighting and Light Building and Asset Implementation

  • also graphical Performance Optimization and most of the Sound Implementation

Software Experience

  • Good Unreal Blueprints experience

  • Blender 2.7, Unreal 4.20.03, Photoshop CC, Unreal Niagara

Technical Artist for Lockdown: Lebenslauf
Technical Artist for Lockdown: Projekte
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