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Technical Artist  @ Stray Blade

10/2020 - 4/2023

Stray Blade is a third person, action-adventure sword fighting game where you play a rogue adventurer exploring the ancient Valley of Acrea with your companion developed by Point Blank Games UG.
I started as an VFX intern and got promoted to the only Technical Artist after three months. It was developed in Unreal Engine 4.

Responsibilities
• Mainly performance on PC, XBOX and PS5
• Workflow research and development, writing documentation and giving workshops
• Supported the art Department with solving issues and asset implementation
• Handled and resolved most common bug tickets
• Keeper of folder structure and naming convention guidelines.
• Shader and more complex materials, like landscape and water shaders
Software Experience
• Unreal 4.27.2 in combination with Unreal Insights, Unreal’s Water Plugin
• Target Manager for PS5 DEVKIT and XBOX Manager GDK for the XBOX DEVKIT

Technical Artist  @ Stray Blade: Project

My Work

Technical Artist  @ Stray Blade: Portfolio

Galerie

Technical Artist  @ Stray Blade: Portfolio
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