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soliris.png

06/2019 – 08/2019

VFX-/ Technical Artist for Soliris

Soliris is a game developed for the Tobii eye tracking technology. The player's objective in Soliris is to dispose trash, chide polluters and bring back life to the planet’s environment. It was developed in the Unity 2019.1

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Responsibilities

  • Mainly VFX , Level Art,  visualbased Shader Scripting and Lighting and Asset Implementation

  • also graphical Performance Optimization 

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Software Experience

  • Unity Profiler and Frame Debugger

  • Unity Shader Graph (Lightweight Render Pipeline)

  • Blender 2.7 and Photoshop CC

VFX-/Technical Artist for Soliris: Lebenslauf
VFX-/Technical Artist for Soliris: Projekte
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