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06/2019 – 08/2019
VFX-/ Technical Artist for Soliris
Soliris is a game developed for the Tobii eye tracking technology. The player's objective in Soliris is to dispose trash, chide polluters and bring back life to the planet’s environment. It was developed in the Unity 2019.1
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Responsibilities
Mainly VFX , Level Art, visualbased Shader Scripting and Lighting and Asset Implementation
also graphical Performance Optimization
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Software Experience
Unity Profiler and Frame Debugger
Unity Shader Graph (Lightweight Render Pipeline)
Blender 2.7 and Photoshop CC
VFX-/Technical Artist for Soliris: Lebenslauf
VFX-/Technical Artist for Soliris: Projekte
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